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DigitalRuneAnimationHelper Class
Provides helper methods for working with animations.
Inheritance Hierarchy
SystemObject
  DigitalRune.AnimationAnimationHelper

Namespace: DigitalRune.Animation
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public static class AnimationHelper

The AnimationHelper type exposes the following members.

Methods
  NameDescription
Public methodStatic memberCompress
Compresses the specified animation using simple lossy compression algorithm.
Public methodStatic memberComputeAngularVelocity(Matrix33F, Matrix33F, Single)
Computes the angular velocity that rotates an object from the current orientation to a target orientation.
Public methodStatic memberComputeAngularVelocity(QuaternionF, QuaternionF, Single)
Computes the angular velocity that rotates an object from the current orientation to a target orientation.
Public methodStatic memberComputeLinearVelocity
Computes the linear velocity that moves an object from the current position to a target position.
Public methodStatic memberGetAncestors
Gets the ancestors of the AnimationInstance in the animation tree.
Public methodStatic memberGetDescendants(AnimationInstance)
Gets the descendants of the AnimationInstance in the animation tree using a depth-first search.
Public methodStatic memberGetDescendants(AnimationInstance, Boolean)
Gets the descendants of the AnimationInstance in the animation tree using either a depth-first or a breadth-first search.
Public methodStatic memberGetLeaves
Gets the leaves of the AnimationInstance in the animation tree.
Public methodStatic memberGetRoot
Returns the root instance of an animation tree.
Public methodStatic memberGetSelfAndAncestors
Gets the AnimationInstance and its ancestors in the animation tree.
Public methodStatic memberGetSubtree(AnimationInstance)
Gets the subtree (the given AnimationInstance and all of its descendants in the animation tree) using a depth-first search.
Public methodStatic memberGetSubtree(AnimationInstance, Boolean)
Gets the subtree (the given AnimationInstance and all of its descendants in the animation tree) using either a depth-first or a breadth-first search.
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See Also