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DigitalRuneGradientTextureSkyNodeColor Property
Gets or sets the tint color of the sky.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Vector4F Color { get; set; }

Property Value

Type: Vector4F
The tint color (using premultiplied alpha) which is multiplied to the color (and alpha) from the gradient textures. The default value is opaque white (1, 1, 1, 1).
Remarks
This property can be used to tint the sky, change the brightness or change its opacity.
See Also