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DigitalRuneGamePropertyMetadataT Class
Identifies and describes a game object property.
Inheritance Hierarchy
SystemObject
  DigitalRune.GameGamePropertyMetadataT

Namespace: DigitalRune.Game
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public class GamePropertyMetadata<T> : IGamePropertyMetadata, 
	INamedObject, IGamePropertyFactory

Type Parameters

T
The type of the property value.

The GamePropertyMetadataT type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyCategory
Gets or sets the category.
Public propertyDefaultValue
Gets or sets the default value.
Public propertyDescription
Gets or sets the description.
Public propertyId
Gets the unique ID.
Public propertyName
Gets the name.
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Explicit Interface Implementations
See Also