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DigitalRuneReserveParticleEffectorReserve Property
Gets or sets the number of particles to reserve.

Namespace: DigitalRune.Particles.Effectors
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public int Reserve { get; set; }

Property Value

Type: Int32
The number of particles to reserve. The default value is 5.
See Also