| CollisionDetection Class |
Namespace: DigitalRune.Geometry.Collisions
The CollisionDetection type exposes the following members.
| Name | Description | |
|---|---|---|
| CollisionDetection |
Initializes a new instance of the CollisionDetection class.
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| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetClosestPoints |
Computes the closest points between two CollisionObjects.
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| GetContacts |
Computes the contacts between two CollisionObjects.
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| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetTimeOfImpact |
Gets the time of impact between two moving objects.
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| HaveAabbContact |
Returns if the axis-aligned bounding boxes (AABBs) of two
CollisionObjects are in contact.
| |
| HaveContact |
Returns if two CollisionObjects are in contact.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| UpdateClosestPoints |
Updates the closest-point information in the given contact set.
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| UpdateContacts |
Updates the contact information in the given contact set.
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| Name | Description | |
|---|---|---|
| AlgorithmMatrix |
Gets the collision algorithm matrix.
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| CollisionFilter |
Gets or sets the collision filter for contact queries.
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| ContactFilter |
Gets or sets the contact filter.
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| ContactPositionTolerance |
Gets or sets the contact position tolerance.
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| ContinuousCollisionDetectionMode |
Gets or sets the mode of the continuous collision detection.
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| Epsilon |
Gets or sets the collision epsilon (numerical tolerance value).
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| FullContactSetPerFrame |
Gets or sets a value indicating whether the full contact set should be found per frame.
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