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DigitalRuneScatteringSkyNodeTransmittance Property
Gets or sets the transmittance of the sky.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float Transmittance { get; set; }

Property Value

Type: Single
The transmittance of the sky. The default value is 1.
Remarks

The transmittance defines how much light from outside the atmosphere is attenuated. If the transmittance is 1, then sky colors are added to the lights from outer space. If the transmittance is 0, then the sky colors replace the colors from outer space.

The actual sky transmittance is computed in the shader. The value of Transmittance is combined with the computed value from the shader.

See Also