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DigitalRuneLodSelection Structure
Represents the current LOD or LOD transition.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public struct LodSelection : IEquatable<LodSelection>

The LodSelection type exposes the following members.

Methods
  NameDescription
Public methodEquals(Object)
Determines whether the specified Object, is equal to this instance.
(Overrides ValueTypeEquals(Object).)
Public methodEquals(LodSelection)
Indicates whether the current object is equal to another object of the same type.
Public methodGetHashCode
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)
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Operators
  NameDescription
Public operatorStatic memberEquality
Compares two LodSelections to determine whether they are the same.
Public operatorStatic memberInequality
Compares two LodSelections to determine whether they are different.
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Fields
  NameDescription
Public fieldCurrent
The current LOD node.
Public fieldCurrentIndex
The index of the current LOD.
Public fieldNext
The next LOD node, if the object is transitioning between two LODs.
Public fieldNextIndex
The index of the next LOD, if the object is transitioning between two LODs.
Public fieldTransition
The transition progress [0, 1[, if the object is transitioning between two LODs.
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See Also