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DigitalRuneConfigurableInputCommandSecondaryMapping Property
Gets or sets the secondary input mapping that triggers the command. This mapping is not evaluated if the PrimaryMapping has influenced the Value.

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public InputMapping SecondaryMapping { get; set; }

Property Value

Type: InputMapping
The secondary mapping. The default is .
See Also