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DigitalRuneParticleSystemTimeScaling Property
Gets or sets the time scaling.

Namespace: DigitalRune.Particles
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
[ContentSerializerAttribute(Optional = true)]
public float TimeScaling { get; set; }

Property Value

Type: Single
The time scaling. The default value is 1.
Remarks
TimeScaling is a factor that is used to scale the deltaTime in Update(TimeSpan). If TimeScaling is larger than 1, the particle system will advance faster. If TimeScaling is less than 1, the particle system advances in slow-motion. If TimeScaling is 0, the particle system is paused. The particle system behavior is undefined if the value is negative. (Some particle system might support a negative TimeScaling to simulate backwards in time.)
See Also