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DigitalRuneIInputServiceIsKeyboardHandled Property
Gets or sets a value indicating whether keyboard input has already been handled.

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
bool IsKeyboardHandled { get; set; }

Property Value

Type: Boolean
if keyboard input has already been handled; otherwise, .
Remarks
This value is automatically reset (= set to ) by the input service in each frame. Game components can set this flag to indicate that they have handled the keyboard input and other game components should not handle this input anymore.
See Also