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DigitalRuneSkeletonGetBindPoseRelative Method
Gets the bind pose transformation of a given bone relative to the parent bone.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public SrtTransform GetBindPoseRelative(
	int boneIndex
)

Parameters

boneIndex
Type: SystemInt32
The index of the bone.

Return Value

Type: SrtTransform
The bind pose transformation relative to the parent bone.
Exceptions
ExceptionCondition
IndexOutOfRangeExceptionboneIndex is out of range.
See Also