| ParticleSystemManager Class | 
Namespace: DigitalRune.Particles
The ParticleSystemManager type exposes the following members.
| Name | Description | |
|---|---|---|
| ParticleSystemManager | 
            Initializes a new instance of the ParticleSystemManager class.
              | 
| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.  (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type.   (Inherited from Object.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object.  (Inherited from Object.) | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) | |
| Update | 
            Updates all particle systems.
              | 
| Name | Description | |
|---|---|---|
| EnableMultithreading | 
            Gets or sets a value indicating whether multithreading is enabled.
              | |
| ParticleSystems | 
            Gets the particle systems.
              | 
Particle systems can be added to the ParticleSystems collection. All added particle systems are updated when Update(TimeSpan) is called. Usually, Update(TimeSpan) should be called once per frame.
Multithreading Support: By default EnableMultithreading is set on systems with multiple CPU cores and all particles systems are updated in parallel.