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DigitalRuneSceneNodeCollisionFilterFilter Method
Determines whether the given SceneNodes can collide.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public virtual bool Filter(
	Pair<SceneNode> pair
)

Parameters

pair
Type: DigitalRune.CollectionsPairSceneNode
The pair of collision objects.

Return Value

Type: Boolean
if the pair of collision objects can collide; otherwise, if the objects cannot collide.

Implements

IPairFilterTFilter(PairT)
See Also