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DigitalRuneTerrainNodeDetailFadeRange Property
Gets or sets the detail fade range which defines the transition between two clipmap levels of the DetailClipmap.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float DetailFadeRange { get; set; }

Property Value

Type: Single
The detail fade range in the range [0, 1]. The default value is 0.3.
Remarks
To hide transitions between clipmap levels of the DetailClipmap, the lower clipmap level fades to the higher clipmap level. DetailFadeRange defines the range over which this transition occurs. If this value is 0, then there is no transition. The smoothest transition is created by setting the value to 1, but this wastes a lot of texture resolution. Small values like 0.3 are usually better.
See Also