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DigitalRuneCollisionAlgorithm Class
A collision algorithm computes contact information or closest-point information for collision objects with certain shapes.
Inheritance Hierarchy
SystemObject
  DigitalRune.Geometry.Collisions.AlgorithmsCollisionAlgorithm
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Namespace: DigitalRune.Geometry.Collisions.Algorithms
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public abstract class CollisionAlgorithm

The CollisionAlgorithm type exposes the following members.

Constructors
  NameDescription
Protected methodCollisionAlgorithm
Initializes a new instance of the CollisionAlgorithm class.
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Methods
  NameDescription
Public methodComputeCollision
Computes the collision. - This method should only be used by CollisionAlgorithm instances!
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetClosestPoints
Gets the closest points of two collision objects.
Public methodGetContacts
Gets the contact information of two possibly touching collision objects.
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetTimeOfImpact
Gets the time of impact between two moving objects.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHaveContact
Determines whether two collision objects are in contact.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdateClosestPoints
Performs a collision query to update the closest-point information in the contact set.
Public methodUpdateContacts
Performs a collision query to update the contact information in the contact set.
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Properties
  NameDescription
Public propertyCollisionDetection
Gets the collision detection service.
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Remarks
No collision filtering is used.
See Also
Inheritance Hierarchy
SystemObject
  DigitalRune.Geometry.Collisions.AlgorithmsCollisionAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsBoxBoxAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsBoxSphereAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsCombinedCollisionAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsCompositeShapeAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsGjk
    DigitalRune.Geometry.Collisions.AlgorithmsHeightFieldAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsInfiniteShapeAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsLineAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsMinkowskiPortalRefinement
    DigitalRune.Geometry.Collisions.AlgorithmsNoCollisionAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsPlaneBoxAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsPlaneConvexAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsPlaneRayAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsPlaneSphereAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsRayBoxAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsRayCompositeAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsRayConvexAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsRayHeightFieldAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsRaySphereAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsRayTriangleAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsRayTriangleMeshAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsSphereSphereAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsTransformedShapeAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsTriangleMeshAlgorithm
    DigitalRune.Geometry.Collisions.AlgorithmsTriangleTriangleAlgorithm