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DigitalRuneBlurIsAnisotropic Property
Gets or sets a value indicating whether to use an anisotropic filter kernel.

Namespace: DigitalRune.Graphics.PostProcessing
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool IsAnisotropic { get; set; }

Property Value

Type: Boolean
if the filter kernel is anisotropic; otherwise, . The default value is .
Remarks

By default an isotropic filter kernel is used, which means that the filter is equal in all dimensions. The specified filter is equally applied to all pixels in x- and y-direction.

In contrast, an anisotropic filter kernel is adjusted for each pixel. Surface position and normal are read from the G-buffer and the filter kernel is scaled and rotated to match the underlying surface.

Currently, anisotropic filtering is only supported for separable filter kernels. IsSeparable must be set to .

See Also