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DigitalRuneQuaternionDMultiply Method (QuaternionD, QuaternionD)
Multiplies two quaternions.

Namespace: DigitalRune.Mathematics.Algebra
Assembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax
public static QuaternionD Multiply(
	QuaternionD q1,
	QuaternionD q2
)

Parameters

q1
Type: DigitalRune.Mathematics.AlgebraQuaternionD
The first quaternion.
q2
Type: DigitalRune.Mathematics.AlgebraQuaternionD
The second quaternion.

Return Value

Type: QuaternionD
The product of the two quaternions.
Remarks

If the quaternions are unit quaternions, then each quaternion represents a rotation in 3-dimensional space. The product of two unit quaternions is the concatenation of the two rotations.

q1 . q2 is the same as M1 . M2, where M1 and M2 are the equivalent matrices (M1 specifies the same rotation as q1 and M2 specifies the same rotation as q2).

The multiplication is non-commutative. The operation is also known as the Grassman product of quaternions.

The multiplication is defined as:

q1q2 = (w1w2 - v1v2, v1 x v2 + w1v2 + w2v1)

See Also