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DigitalRuneTimelineClipDelay Property
Gets or sets the time at which the animation clip begins.

Namespace: DigitalRune.Animation
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public TimeSpan Delay { get; set; }

Property Value

Type: TimeSpan
The time at which the animation should begin. The default value is 0.
Remarks

This property can be used to delay the start of an animation. The delay time marks the time on the timeline when the animation clip starts. The Speed does not affect the delay. For example, an animation clip with a delay of 3 seconds, a duration of 10 seconds and a speed ratio of 2 will start after 3 seconds and run for 5 seconds with double speed.

Note: The delay time can also be negative. For example, an animation with a delay time of -2.5 seconds and a duration of 5 seconds will start right in the middle of the animation clip.

See Also