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DigitalRuneQuaternionFNorm Property
Returns the norm (length2).

Namespace: DigitalRune.Mathematics.Algebra
Assembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax
public float Norm { get; }

Property Value

Type: Single
The norm.
Remarks

The norm of a quaternion is calculated with the following formula:

N(q) = w2 + x2 + y2 + z2

See Also