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DigitalRuneFxaaFilterComputeLuminance Property
Gets or sets a value indicating whether the luminance should be computed in a separate pass.

Namespace: DigitalRune.Graphics.PostProcessing
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool ComputeLuminance { get; set; }

Property Value

Type: Boolean
if the luminance should be computed; otherwise, if the source texture already contains the luminance in the alpha channel of the image. The default value is .
See Also