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DigitalRuneDigitalRune.Game.States Namespace
The DigitalRune.Game.States namespace provides types to create complex state machines.
Classes
  ClassDescription
Public classState
Defines a state in a state machine.
Public classStateCollection
Manages a collection of States.
Public classStateEventArgs
Provides arguments for the Enter, Update and Exit events of a State.
Public classStateMachine
Represents a state machine.
Public classSubStatesCollection
Manages the parallel sub-states of a State.
Public classTransition
Defines a transition between two states.
Public classTransitionCollection
Manages the Transitions of a State.