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DigitalRuneVector3D Fields

The Vector3D type exposes the following members.

Fields
  NameDescription
Public fieldStatic memberBackward
Returns a unit Vector3D pointing backward (0, 0, 1). (Only available in the XNA-compatible build.)
Public fieldStatic memberDown
Returns a unit Vector3D pointing down (0, −1, 0). (Only available in the XNA-compatible build.)
Public fieldStatic memberForward
Returns a unit Vector3D pointing forward (0, 0, −1). (Only available in the XNA-compatible build.)
Public fieldStatic memberLeft
Returns a unit Vector3D pointing left (-1, 0, 0). (Only available in the XNA-compatible build.)
Public fieldStatic memberOne
Returns a Vector3D with all of its components set to one.
Public fieldStatic memberRight
Returns a unit Vector3D pointing right (1, 0, 0). (Only available in the XNA-compatible build.)
Public fieldStatic memberUnitX
Returns the x unit Vector3D (1, 0, 0).
Public fieldStatic memberUnitY
Returns the value2 unit Vector3D (0, 1, 0).
Public fieldStatic memberUnitZ
Returns the z unit Vector3D (0, 0, 1).
Public fieldStatic memberUp
Returns a unit Vector3D pointing up (0, 1, 0). (Only available in the XNA-compatible build.)
Public fieldX
The x component.
Public fieldY
The y component.
Public fieldZ
The z component.
Public fieldStatic memberZero
Returns a Vector3D with all of its components set to zero.
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