| Vector3D Fields |
The Vector3D type exposes the following members.
| Name | Description | |
|---|---|---|
| Backward |
Returns a unit Vector3D pointing backward (0, 0, 1).
(Only available in the XNA-compatible build.)
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| Down |
Returns a unit Vector3D pointing down (0, −1, 0).
(Only available in the XNA-compatible build.)
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| Forward |
Returns a unit Vector3D pointing forward (0, 0, −1).
(Only available in the XNA-compatible build.)
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| Left |
Returns a unit Vector3D pointing left (-1, 0, 0).
(Only available in the XNA-compatible build.)
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| One |
Returns a Vector3D with all of its components set to one.
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| Right |
Returns a unit Vector3D pointing right (1, 0, 0).
(Only available in the XNA-compatible build.)
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| UnitX |
Returns the x unit Vector3D (1, 0, 0).
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| UnitY |
Returns the value2 unit Vector3D (0, 1, 0).
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| UnitZ |
Returns the z unit Vector3D (0, 0, 1).
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| Up |
Returns a unit Vector3D pointing up (0, 1, 0).
(Only available in the XNA-compatible build.)
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| X |
The x component.
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| Y |
The y component.
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| Z |
The z component.
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| Zero |
Returns a Vector3D with all of its components set to zero.
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