| SimulationResponseFilter Property |
Gets or sets the collision response filter.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public IPairFilter<RigidBody> ResponseFilter { get; set; }
Public Property ResponseFilter As IPairFilter(Of RigidBody)
Get
Set
public:
property IPairFilter<RigidBody^>^ ResponseFilter {
IPairFilter<RigidBody^>^ get ();
void set (IPairFilter<RigidBody^>^ value);
}
member ResponseFilter : IPairFilter<RigidBody> with get, set
Property Value
Type:
IPairFilterRigidBody
The collision response filter. The default is
.
Remarks
Per default, this property is
which means that collision response is
globally enabled. A filter can be set if it is necessary to disable collision response for
certain pairs of rigid bodies. The default filter implementation is
CollisionResponseFilter. The response filter should return
if collision response is enabled.
See Also