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DigitalRuneUpperBackBoneMapper Class
Maps the orientation of a spine bone in the upper back of a character.
Inheritance Hierarchy
SystemObject
  DigitalRune.Animation.CharacterBoneMapper
    DigitalRune.Animation.CharacterUpperBackBoneMapper

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public class UpperBackBoneMapper : BoneMapper

The UpperBackBoneMapper type exposes the following members.

Constructors
  NameDescription
Public methodUpperBackBoneMapper
Initializes a new instance of the UpperBackBoneMapper class.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInvalidate
Invalidates all cached data of this bone mapper.
(Inherited from BoneMapper.)
Public methodMapAToB
Sets the bone transform in the second skeleton to match skeleton pose of the first skeleton.
(Inherited from BoneMapper.)
Public methodMapBToA
Sets the bone transform in the first skeleton to match skeleton pose of the second skeleton.
(Inherited from BoneMapper.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnInvalidate (Overrides BoneMapperOnInvalidate.)
Protected methodOnMapAToB (Overrides BoneMapperOnMapAToB.)
Protected methodOnMapBToA (Overrides BoneMapperOnMapBToA.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyDirection
Gets or sets the desired mapping direction.
(Inherited from BoneMapper.)
Public propertyLeftShoulderBoneIndexA
Gets or sets the left shoulder bone index for the first skeleton.
Public propertyLeftShoulderBoneIndexB
Gets or sets the left shoulder bone index for the second skeleton.
Public propertyNeckBoneIndexA
Gets or sets the neck bone index for the first skeleton.
Public propertyNeckBoneIndexB
Gets or sets the neck bone index for the second skeleton.
Public propertyRightShoulderBoneIndexA
Gets or sets the right shoulder bone index for the first skeleton.
Public propertyRightShoulderBoneIndexB
Gets or sets the right shoulder bone index for the second skeleton.
Public propertySkeletonMapper
Gets or sets the skeleton mapper. (This property is set automatically and should be treated as read-only.)
(Inherited from BoneMapper.)
Public propertySpineBoneIndexA
Gets or sets the spine bone index for the first skeleton.
Public propertySpineBoneIndexB
Gets or sets the spine bone index for the second skeleton.
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Remarks
The UpperBackBoneMapper is a specialized ChainBoneMapper. It can be used for a bone in the spine that is connected to neck bone and two shoulder bones. It modifies the rotation of the spine bone so that the overall rotation of the upper back is conserved.
See Also