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DigitalRuneDebugRendererDrawTriangle Method (Vector3F, Vector3F, Vector3F, Vector3F, Color, Boolean, Boolean)
Draws a triangle (with counter-clockwise winding for front faces).

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public void DrawTriangle(
	Vector3F vertex0,
	Vector3F vertex1,
	Vector3F vertex2,
	Vector3F normal,
	Color color,
	bool drawWireFrame,
	bool drawOverScene
)

Parameters

vertex0
Type: DigitalRune.Mathematics.AlgebraVector3F
The first vertex position in world space.
vertex1
Type: DigitalRune.Mathematics.AlgebraVector3F
The second vertex position in world space.
vertex2
Type: DigitalRune.Mathematics.AlgebraVector3F
The third vertex position in world space.
normal
Type: DigitalRune.Mathematics.AlgebraVector3F
The normal vector of the triangle (pointing away from the front side).
color
Type: Color
The color.
drawWireFrame
Type: SystemBoolean
If set to the wire-frame is drawn; otherwise the object is drawn with solid faces.
drawOverScene
Type: SystemBoolean
If set to the object is drawn over the graphics scene (depth-test disabled).
Exceptions
ExceptionCondition
NotSupportedException Drawing solid objects with disabled depth test is not yet supported.
See Also