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DigitalRuneVector3DAreNumericallyEqual Method (Vector3D, Vector3D, Double)
Determines whether two vectors are equal (regarding a specific tolerance).

Namespace: DigitalRune.Mathematics.Algebra
Assembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax
public static bool AreNumericallyEqual(
	Vector3D vector1,
	Vector3D vector2,
	double epsilon
)

Parameters

vector1
Type: DigitalRune.Mathematics.AlgebraVector3D
The first vector.
vector2
Type: DigitalRune.Mathematics.AlgebraVector3D
The second vector.
epsilon
Type: SystemDouble
The tolerance value.

Return Value

Type: Boolean
if the vectors are equal (within the tolerance epsilon); otherwise, .
Remarks
The two vectors are compared component-wise. If the differences of the components are less than epsilon the vectors are considered as being equal.
See Also