 | WheelFriction Property |
Gets or sets the friction.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntaxpublic float Friction { get; set; }
Public Property Friction As Single
Get
Set
public:
property float Friction {
float get ();
void set (float value);
}
member Friction : float32 with get, set
Property Value
Type:
SingleThe friction.
Remarks
This friction constant determines how easily this wheel starts sliding. Front and rear
wheels can use different friction values to create "understeering" and "oversteering"
behaviors.
See Also