Click or drag to resize
DigitalRuneBillboardRendererEnableSoftParticles Property
Gets or sets a value indicating whether soft particles are enabled. (Requires HiDef profile.)

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool EnableSoftParticles { get; set; }

Property Value

Type: Boolean
if soft particles are enabled; otherwise, . The default value is .
Remarks

When soft particles are enabled the renderer performs an explicit depth test in the pixel shader and creates smooth transitions when a particle intersects with other geometry in the scene.

Important: The depth buffer needs to be set in the render context (property GBuffer0).

See Also