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DigitalRuneSwapChainPresentationTargetLock Property
Gets or sets the synchronization object that is used to lock operations on graphics data.

Namespace: DigitalRune.Graphics.Interop
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Object Lock { get; set; }

Property Value

Type: Object
The lock object.
Remarks
This property must be set when the game loop runs in a parallel thread instead of the UI thread.
See Also