|  | RigidBodyAddForce Method (Vector3F) | 
            Applies a force at the center of mass of the rigid body.
            
 
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
 Syntax
Syntaxpublic void AddForce(
	Vector3F forceWorld
)
Public Sub AddForce ( 
	forceWorld As Vector3F
)
public:
void AddForce(
	Vector3F forceWorld
)
member AddForce : 
        forceWorld : Vector3F -> unit 
Parameters
- forceWorld
- Type: DigitalRune.Mathematics.AlgebraVector3F
 The force in world space.
 Remarks
Remarks
            The force will influence the body in the next time step. The same force is applied for all
            internal sub time steps and the forces will be cleared at the end of a time step. If a
            permanent force should act on the rigid body, the method 
            
AddForce(Vector3F) must be called before each time step - or a 
            
ForceEffect can be used instead.
            
 See Also
See Also