|  | RigidBody Methods | 
The RigidBody type exposes the following members.
 Methods
Methods| Name | Description | |
|---|---|---|
|  | AddForce(Vector3F) | 
            Applies a force at the center of mass of the rigid body.
             | 
|  | AddForce(Vector3F, Vector3F) | 
            Applies a force to the rigid body.
             | 
|  | AddTorque | 
            Applies a torque at the center of mass of the rigid body.
             | 
|  | ApplyAngularImpulse | 
            Applies an angular impulse at the center of mass
             | 
|  | ApplyImpulse | 
            Applies an impulse at a given position.
             | 
|  | ApplyLinearImpulse | 
            Applies a linear impulse at the center of mass
             | 
|  | ClearForces | 
            Clears all forces that were set with AddForce(Vector3F, Vector3F),
            AddForce(Vector3F) or AddTorque(Vector3F).
             | 
|  | Clone | 
            Creates a new RigidBody that is a clone (deep copy) of the current instance.
             | 
|  | CloneCore | 
            Makes the instance a clone (deep copy) of the specified RigidBody.
             | 
|  | CreateInstanceCore | 
            When implemented in a derived class, creates a new instance of the 
            RigidBody derived class. 
             | 
|  | Equals | (Inherited from Object.) | 
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) | 
|  | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | GetVelocityOfLocalPoint | 
            Gets the velocity of a point on the rigid body.
             | 
|  | GetVelocityOfWorldPoint | 
            Gets the velocity of a point on the rigid body.
             | 
|  | MemberwiseClone | Creates a shallow copy of the current Object.(Inherited from Object.) | 
|  | OnAddToSimulation | 
            Called when this rigid body is added to a simulation.
             | 
|  | OnPoseChanged | 
            Raises the PoseChanged event.
             | 
|  | OnRemoveFromSimulation | 
            Called when this rigid body is removed from a simulation.
             | 
|  | OnShapeChanged | 
            Raises the ShapeChanged event.
             | 
|  | Sleep | 
            Deactivates this rigid body. 
             | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
|  | WakeUp | 
            Wakes the rigid body up from sleeping.
             | 
 Extension Methods
Extension Methods| Name | Description | |
|---|---|---|
|  | ComputeKMatrix | 
            Computes the K matrix needed by sequential impulse-based methods.
            (Defined by ConstraintHelper.) | 
|  | SetVelocityOfWorldPoint | 
            Applies an impulse so that the velocity of point on the body is changed.
            (Defined by ConstraintHelper.) | 
 Explicit Interface Implementations
Explicit Interface Implementations| Name | Description | |
|---|---|---|
|   | IGeometricObjectClone | 
            Creates a new IGeometricObject that is a clone (deep copy) of the current
            instance.
             | 
 See Also
See Also