|  | RigidBodyGetVelocityOfWorldPoint Method | 
            Gets the velocity of a point on the rigid body.
            
 
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
 Syntax
Syntaxpublic Vector3F GetVelocityOfWorldPoint(
	Vector3F positionWorld
)
Public Function GetVelocityOfWorldPoint ( 
	positionWorld As Vector3F
) As Vector3F
public:
Vector3F GetVelocityOfWorldPoint(
	Vector3F positionWorld
)
member GetVelocityOfWorldPoint : 
        positionWorld : Vector3F -> Vector3F 
Parameters
- positionWorld
- Type: DigitalRune.Mathematics.AlgebraVector3F
 The position of the point in world space.
Return Value
Type: 
Vector3F
            The velocity of the point on the rigid body in world space.
            
 Remarks
Remarks
            This method computes the velocity of a point that is fixed on the moving body.
            
 See Also
See Also