| CubeMapShadow Properties |
The CubeMapShadow type exposes the following members.
| Name | Description | |
|---|---|---|
| DepthBias |
Gets or sets the depth bias used to remove "surface acne".
| |
| DepthBiasOffset | Obsolete.
Gets or sets the depth bias offset used to remove surface acne.
| |
| DepthBiasScale | Obsolete.
Gets or sets the depth bias scale used to remove surface acne.
| |
| FilterRadius |
Gets or sets the filter radius.
| |
| JitterResolution |
Gets or sets the jitter resolution (for jitter sampling).
| |
| Near |
Gets or sets the near plane distance for the shadow projection.
| |
| NormalOffset |
Gets or sets the normal offset used to remove "surface acne".
| |
| NumberOfSamples |
Gets or sets the number of filter samples.
| |
| Prefer16Bit |
Gets or sets a value indicating whether the shadow map should use a 16-bit format to store
depth.
(Inherited from Shadow.) | |
| PreferredSize |
Gets or sets the size of the desired size of the shadow map in texels.
(Inherited from Shadow.) | |
| ShadowMap |
Gets or sets the shadow map.
| |
| ShadowMask |
Gets or sets the shadow mask.
(Inherited from Shadow.) | |
| ShadowMaskChannel |
Gets or sets the shadow mask channel.
(Inherited from Shadow.) |