| CollisionResponseFilterSet Method |
Enables or disables collision response between the given rigid bodies.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public void Set(
RigidBody bodyA,
RigidBody bodyB,
bool responseEnabled
)
Public Sub Set (
bodyA As RigidBody,
bodyB As RigidBody,
responseEnabled As Boolean
)
public:
void Set(
RigidBody^ bodyA,
RigidBody^ bodyB,
bool responseEnabled
)
member Set :
bodyA : RigidBody *
bodyB : RigidBody *
responseEnabled : bool -> unit
Parameters
- bodyA
- Type: DigitalRune.PhysicsRigidBody
The first rigid bodies. - bodyB
- Type: DigitalRune.PhysicsRigidBody
The second rigid bodies. - responseEnabled
- Type: SystemBoolean
If set to the collision response between bodyA and
bodyB is enabled. Use to disable the collision
response.
Exceptions See Also