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DigitalRuneDigitalRune.Graphics.Content Namespace
The DigitalRune.Graphics.Content namespace contains the run-time components of the content pipeline. (Only available in XNA/MonoGame compatible builds.)
Classes
  ClassDescription
Public classCode exampleAssetLoadHelper
Helps to determine when an asset with shared resources is fully loaded.
Public classEffectBindingReader
Reads an EffectBinding from binary format.
Public classLodGroupNodeReader
Reads a LodGroupNode from binary format.
Public classMaterialReader
Reads a Material from binary format.
Public classMeshNodeReader
Reads a MeshNode from binary format.
Public classMeshReader
Reads a Mesh from binary format.
Public classModelNodeReader
Reads a ModelNode from binary format.
Public classMorphTargetReader
Reads a MorphTarget from binary format.
Public classOccluderNodeReader
Reads an OccluderNode from binary format.
Public classOccluderReader
Reads an Occluder from binary format.
Public classSceneNodeReader
Reads a SceneNode from binary format.
Public classSubmeshReader
Reads a Submesh from binary format.
Enumerations
  EnumerationDescription
Public enumerationResizeFilter
Defines a filter for image resizing.
Public enumerationTextureAddressMode
Defines the texture address mode.