| SimpleMotionBlur Class | 
Namespace: DigitalRune.Graphics.PostProcessing
The SimpleMotionBlur type exposes the following members.
| Name | Description | |
|---|---|---|
| SimpleMotionBlur | 
            Initializes a new instance of the SimpleMotionBlur class.
              | 
| Name | Description | |
|---|---|---|
| Dispose | 
            Releases all resources used by an instance of the PostProcessor class.
              (Inherited from PostProcessor.) | |
| Dispose(Boolean) | 
            Releases the unmanaged resources used by an instance of the PostProcessor class 
            and optionally releases the managed resources.
              (Inherited from PostProcessor.) | |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.  (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type.   (Inherited from Object.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object.  (Inherited from Object.) | |
| OnDisable | 
            Called when this post-processor is disabled.
              (Overrides PostProcessorOnDisable.) | |
| OnEnable | 
            Called when this post-processor is enabled.
              (Inherited from PostProcessor.) | |
| OnProcess | 
            Called when the post-processor should perform the post-processing.
              (Overrides PostProcessorOnProcess(RenderContext).) | |
| Process | 
            Performs the post-processing using the SourceTexture
            and the RenderTarget specified in the render context.
              (Inherited from PostProcessor.) | |
| Reset |  Obsolete.  
            Resets the motion blur effect. (The next frame will not be blurred.)
              | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) | 
| Name | Description | |
|---|---|---|
| DefaultTargetFormat | 
            Gets or sets the default target format.
            (This property is used by the PostProcessorChain).
              (Inherited from PostProcessor.) | |
| Enabled | 
            Gets or sets a value indicating whether this post-processor is enabled.
              (Inherited from PostProcessor.) | |
| GraphicsService | 
            Gets the graphics service.
              (Inherited from PostProcessor.) | |
| IsDisposed | 
            Gets a value indicating whether this post-processor has been disposed of.
              (Inherited from PostProcessor.) | |
| Name | 
            Gets or sets the name of the post-processor.
              (Inherited from PostProcessor.) | |
| Strength | 
            Gets or sets the strength of the blur effect in the range [0, 1[.
              | 
This post-processor stores information of a frame for use in the next frame. The information is stored with the currently active camera node. When there is a cut in the scene (i.e. a new level is loaded or the view changes significantly), the method InvalidateViewDependentData of the camera node needs to be called to reset the information. Further, this post-processor expects that it is called once per frame for a certain camera node. It might not work as expected if it is called several times per frame (e.g. to process different views using the same camera).