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DigitalRuneDynamicCharacterControllerBody Property
Gets or sets the body.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax
public RigidBody Body { get; }

Property Value

Type: RigidBody
The body.
Remarks

The body is automatically added to or removed from the Simulation when the character is enabled/disabled (see Enabled ).

See Also