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DigitalRuneMeshHelperToTriangleMesh Method (Submesh, TriangleMesh)
Adds the triangles from the specified Submesh to a TriangleMesh.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public static void ToTriangleMesh(
	this Submesh submesh,
	TriangleMesh triangleMesh
)

Parameters

submesh
Type: DigitalRune.GraphicsSubmesh
The submesh.
triangleMesh
Type: DigitalRune.Geometry.MeshesTriangleMesh
The triangle mesh to which the triangles of the submesh are added.

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type Submesh. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
Exceptions
ExceptionCondition
ArgumentNullExceptionsubmesh or triangleMesh is .
NotSupportedException A submeshes uses a primitive type other than triangle lists. Other primitive types are not supported.
NotSupportedException The vertex position format of a submesh is not Vector3. Only Vector3 is supported
See Also