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DigitalRuneGameClockEventArgs Class
Provides arguments for a game clock's TimeChanged event.
Inheritance Hierarchy
SystemObject
  SystemEventArgs
    DigitalRune.Game.TimingGameClockEventArgs

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public class GameClockEventArgs : EventArgs

The GameClockEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodGameClockEventArgs
Initializes a new instance of the GameClockEventArgs class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyDeltaTime
Gets the amount of time that has elapsed since the last TimeChanged event.
Public propertyGameTime
Gets the game time, which is the sum of all DeltaTime values.
Public propertyTotalTime
Gets the duration (wall clock time) for which the clock is running.
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See Also