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DigitalRuneCloudMap Class
Provides a cloud texture.
Inheritance Hierarchy

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public abstract class CloudMap : IDisposable

The CloudMap type exposes the following members.

Constructors
  NameDescription
Protected methodCloudMap
Initializes a new instance of the CloudMap class
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Methods
  NameDescription
Public methodDispose
Releases all resources used by an instance of the CloudMap class.
Protected methodDispose(Boolean)
Releases the unmanaged resources used by an instance of the CloudMap class and optionally releases the managed resources.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyTexture
Gets the cloud texture.
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Remarks

A CloudLayerNode draws a cloud texture into the sky. The cloud texture is provided by the CloudMap. Different types of cloud maps are available:

  • UserDefinedCloudMap - This type provides a user-defined texture as the cloud texture.
  • LayeredCloudMap - This type provides a cloud texture which is dynamically generated from multiple layers of textures or random noise. The cloud texture can be animated at runtime.
See Also