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DigitalRuneGraphicsHelperDrawFullScreenQuad Method
Draws a full-screen quad.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public static void DrawFullScreenQuad(
	this GraphicsDevice graphicsDevice
)

Parameters

graphicsDevice
Type: GraphicsDevice
The graphics device.

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type GraphicsDevice. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
Exceptions
ExceptionCondition
ArgumentNullExceptiongraphicsDevice is .
Remarks

The quad will fill the current viewport. The vertex positions are in pixels. (The vertex shader must work like VSScreenSpaceDraw() in "PostProcessing.fxh".)

The quad vertices use the vertex type VertexPositionTexture.

The upper left corner of the quad uses the texture coordinate (0, 0), the lower right corner of the quad uses the texture coordinate (0, 1).

See Also