Click or drag to resize
DigitalRuneMeshNodeCloneCore Method
Makes the instance a clone (deep copy) of the specified SceneNode.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
protected override void CloneCore(
	SceneNode source
)

Parameters

source
Type: DigitalRune.Graphics.SceneGraphSceneNode
The object to clone.
Remarks
Notes to Inheritors: Every SceneNode derived class must implement this method. A typical implementation is to call base.CloneCore(this) to copy all properties of the base class and then copy all properties of the derived class.
See Also