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DigitalRuneMeshNodeClone Method
Creates a new SceneNode that is a clone of the current instance (incl. all children).

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public MeshNode Clone()

Return Value

Type: MeshNode
A new SceneNode that is a clone of the current instance (incl. all children).
Remarks

See class documentation of SceneNode (section "Cloning") for more information.

Notes to Inheritors: The method Clone calls CreateInstanceCore which is responsible for creating a new instance of the SceneNode derived class and CloneCore(SceneNode) to create a copy of the current instance. Classes that derive from SceneNode need to implement CreateInstanceCore and CloneCore(SceneNode).

See Also