| Projection Conversion (Projection to Matrix) |
Converts the projection to a 4x4 transformation matrix (XNA Framework). (Only available in
the XNA-compatible build.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static implicit operator Matrix (
Projection projection
)
Public Shared Widening Operator CType (
projection As Projection
) As Matrix
static implicit operator Matrix (
Projection^ projection
)
F# does not support the declaration of new casting operators.
Parameters
- projection
- Type: DigitalRune.GraphicsProjection
The projection.
Return Value
Type:
MatrixA 4x4-matrix that represents the same transformation as the projection.
Remarks
This method is available only in the XNA-compatible build of the DigitalRune.Graphics.dll.
See Also