Class Library Reference |
Namespace | Description |
---|---|
DigitalRune |
The DigitalRune namespace provides general helper classes for .NET.
|
DigitalRune.Animation |
The DigitalRune.Animation namespace provides an animation system which allows
to define and play animations.
|
DigitalRune.Animation.Character |
The DigitalRune.Animation.Character namespace provides support for 3D
character animation.
|
DigitalRune.Animation.Content |
The DigitalRune.Animation.Content contains the run-time components of the
content pipeline. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Animation.Content.Pipeline |
The DigitalRune.Animation.Content.Pipeline namespace provides the content
pipeline for DigitalRune Animation. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Animation.Easing |
The DigitalRune.Animation.Easing provides a variety of easing functions.
|
DigitalRune.Animation.Traits |
The DigitalRune.Animation.Traits namespace provides animation value
traits for the most important data types. (Animation value traits define the basic
operations that can be performed with animation values.)
|
DigitalRune.Animation.Transitions |
The DigitalRune.Animation.Transitions namespace provides types that control
how animations transition from one to another.
|
DigitalRune.Collections |
The DigitalRune.Collections namespace provides new collection types.
|
DigitalRune.Diagnostics |
The DigitalRune.Diagnostics namespace provides types for debugging and
profiling applications.
|
DigitalRune.Game |
The DigitalRune.Game namespace provides common types to implement game logic.
|
DigitalRune.Game.Input |
The DigitalRune.Game.Input namespace provides types to read and process input
from input devices, like gamepad, keyboard, mouse, touch devices, etc.
|
DigitalRune.Game.States |
The DigitalRune.Game.States namespace provides types to create complex state
machines.
|
DigitalRune.Game.Timing |
The DigitalRune.Game.Timing namespace contains clocks and timers for and
interactive applications and games.
|
DigitalRune.Game.UI |
The DigitalRune.Game.UI namespace provides general types to manage a graphical
user interface (GUI).
|
DigitalRune.Game.UI.Consoles |
The DigitalRune.Game.UI.Consoles namespace provides types to create debugging
consoles.
|
DigitalRune.Game.UI.Content |
The DigitalRune.Game.UI.Content namespace contains the run-time components of
the content pipeline. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Game.UI.Content.Pipeline |
The DigitalRune.Game.UI.Content.Pipeline namespace provides the content
pipeline for DigitalRune Game UI. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Game.UI.Controls |
The DigitalRune.Game.UI.Controls namespace provides graphical user interface
controls.
|
DigitalRune.Game.UI.Rendering |
The DigitalRune.Game.UI.Rendering namespace provides types for rendering the
graphical user interface.
|
DigitalRune.Geometry |
The DigitalRune.Geometry namespace provides types that define geometric
objects.
|
DigitalRune.Geometry.Collisions |
The DigitalRune.Geometry.Collisions namespace provides support for collision
detection.
|
DigitalRune.Geometry.Collisions.Algorithms |
The DigitalRune.Geometry.Collisions.Algorithms namespace provides collision
detection algorithms.
|
DigitalRune.Geometry.Content |
The DigitalRune.Geometry.Content namespace contains the run-time components of
the content pipeline. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Geometry.Content.Pipeline |
The DigitalRune.Geometry.Content.Pipeline namespace provides the content
pipeline for DigitalRune Geometry. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Geometry.Meshes |
The DigitalRune.Geometry.Meshes namespace provides support for handling
triangle meshes.
|
DigitalRune.Geometry.Partitioning |
The DigitalRune.Geometry.Partitioning namespace provides spatial partitioning
methods, such as bounding volume hierarchies.
|
DigitalRune.Geometry.Shapes |
The DigitalRune.Geometry.Shapes namespace provides geometric primitives.
|
DigitalRune.Graphics |
The DigitalRune.Graphics namespace provides types for rendering 3D graphics.
|
DigitalRune.Graphics.Content |
The DigitalRune.Graphics.Content namespace contains the run-time components of
the content pipeline. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Graphics.Content.Pipeline |
The DigitalRune.Graphics.Content.Pipeline namespace provides the content
pipeline for DigitalRune Graphics. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Graphics.Effects |
The DigitalRune.Graphics.Effects namespace provides types for managing DirectX
Effects.
|
DigitalRune.Graphics.Interop |
The DigitalRune.Graphics.Interop namespace provides types that enable
interoperability between the XNA Framework, MonoGame, Windows Forms, and the Windows
Presentation Foundation (WPF).
|
DigitalRune.Graphics.PostProcessing |
The DigitalRune.Graphics.PostProcessing namespace provides support for image
post-processing.
|
DigitalRune.Graphics.Rendering |
The DigitalRune.Graphics.Rendering namespace provides types for rendering 3D
scenes.
|
DigitalRune.Graphics.SceneGraph |
The DigitalRune.Graphics.SceneGraph namespace provides types to build
hierarchical scene graphs for rendering 3D scenes.
|
DigitalRune.Linq |
The DigitalRune.Linq namespace provides helper classes for
language-integrated query (LINQ).
|
DigitalRune.Mathematics |
The DigitalRune.Mathematics namespace provides common mathematical constants
and functions.
|
DigitalRune.Mathematics.Algebra |
The DigitalRune.Mathematics.Algebra namespace provides types for (linear)
algebra.
|
DigitalRune.Mathematics.Algebra.Design |
The DigitalRune.Mathematics.Algebra.Design namespace provides type conversion
for the types defined in DigitalRune.Mathematics.Algebra.
|
DigitalRune.Mathematics.Analysis |
The DigitalRune.Mathematics.Analysis namespace provides types for analysis,
such as numerical integration, root finding, etc.
|
DigitalRune.Mathematics.Content |
The DigitalRune.Mathematics.Content namespace contains the run-time components
of the content pipeline. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Mathematics.Content.Pipeline |
The DigitalRune.Mathematics.Content.Pipeline namespace provides the content
pipeline for DigitalRune Mathematics. (Only available in XNA/MonoGame compatible builds.)
|
DigitalRune.Mathematics.Interpolation |
The DigitalRune.Mathematics.Interpolation namespace types for interpolation
and approximation.
|
DigitalRune.Mathematics.Statistics |
The DigitalRune.Mathematics.Statistics namespace types for statistics.
|
DigitalRune.Particles |
The DigitalRune.Particles namespace provides a particle system and related
types to simulate particle-based effects.
|
DigitalRune.Particles.Effectors |
The DigitalRune.Particles.Effectors namespace provides particle effectors
which can be used to create and manipulate particles in a particle system.
|
DigitalRune.Physics |
The DigitalRune.Physics namespace provides types for physics simulation,
especially rigid body dynamics.
|
DigitalRune.Physics.Constraints |
The DigitalRune.Physics.Constraints namespace provides various rigid body
constraints (limits, motors, joints, etc.).
|
DigitalRune.Physics.ForceEffects |
The DigitalRune.Physics.ForceEffects namespace provides force effects that
apply forces in a physics simulation.
|
DigitalRune.Physics.Materials |
The DigitalRune.Physics.Materials namespace provides types that define
material properties of physical objects.
|
DigitalRune.Physics.Settings |
The DigitalRune.Physics.Settings namespace contains the physics simulation
settings.
|
DigitalRune.Physics.Specialized |
The DigitalRune.Physics.Specialized namespace provides types for specialized
tasks in physics simulation, such as character controllers, vehicle physics, etc.
|
DigitalRune.ServiceLocation |
The DigitalRune.ServiceLocation namespace provides service location and
inversion of control (IoC) features.
|
DigitalRune.Storages |
The DigitalRune.Storages namespace contains storage providers for accessing
files from file system, ZIP archives, virtual file systems, etc.
|
DigitalRune.Text |
The DigitalRune.Text namespace provides additional types and methods character
encoding and string manipulation.
|
DigitalRune.Threading |
The DigitalRune.Threading namespace provides cross-platform support for
task-based multithreading.
|
DigitalRune.Undo |
The DigitalRune.Undo namespace provides base classes for undo/redo
functionality.
|
Microsoft.Practices.ServiceLocation | The Common Service Locator library contains a shared interface for service location which application and framework developers can reference. |