![]() | DigitalRune.Physics.ForceEffects Namespace |
Class | Description | |
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![]() | Buoyancy |
Applies a buoyancy force to create swimming bodies.
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![]() | DampedSpring |
Connects to rigid bodies with a damped spring.
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![]() | Damping |
Applies a damping force (viscous drag).
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![]() | Explosion |
Applies an explosion force for a short duration.
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![]() | ForceEffect |
Applies a force onto rigid bodies.
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![]() | ForceEffectCollection |
Stores the ForceEffects of a simulation.
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![]() | ForceField |
Applies a force effect to all bodies in the AreaOfEffect individually.
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![]() | GeometricAreaOfEffect |
Applies a force field effect to all rigid bodies that touch a certain
CollisionObject.
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![]() | GlobalAreaOfEffect |
Applies a force field effect to all RigidBodies of the
Simulation. (An optional predicate can be used to exclude certain objects.)
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![]() | Gravity |
Applies a gravity force to rigid bodies.
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![]() | ListAreaOfEffect |
Applies a force field effect to all objects in a given list.
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Interface | Description | |
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![]() | IAreaOfEffect |
Defines the area of effect of a ForceField. Only rigid bodies in the area of
effect are subject to forces.
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