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DigitalRuneDigitalRune.Physics.ForceEffects Namespace
The DigitalRune.Physics.ForceEffects namespace provides force effects that apply forces in a physics simulation.
Classes
  ClassDescription
Public classBuoyancy
Applies a buoyancy force to create swimming bodies.
Public classDampedSpring
Connects to rigid bodies with a damped spring.
Public classDamping
Applies a damping force (viscous drag).
Public classExplosion
Applies an explosion force for a short duration.
Public classForceEffect
Applies a force onto rigid bodies.
Public classForceEffectCollection
Stores the ForceEffects of a simulation.
Public classForceField
Applies a force effect to all bodies in the AreaOfEffect individually.
Public classGeometricAreaOfEffect
Applies a force field effect to all rigid bodies that touch a certain CollisionObject.
Public classGlobalAreaOfEffect
Applies a force field effect to all RigidBodies of the Simulation. (An optional predicate can be used to exclude certain objects.)
Public classGravity
Applies a gravity force to rigid bodies.
Public classListAreaOfEffect
Applies a force field effect to all objects in a given list.
Interfaces
  InterfaceDescription
Public interfaceIAreaOfEffect
Defines the area of effect of a ForceField. Only rigid bodies in the area of effect are subject to forces.