| DigitalRune.Physics.ForceEffects Namespace |
| Class | Description | |
|---|---|---|
| Buoyancy |
Applies a buoyancy force to create swimming bodies.
| |
| DampedSpring |
Connects to rigid bodies with a damped spring.
| |
| Damping |
Applies a damping force (viscous drag).
| |
| Explosion |
Applies an explosion force for a short duration.
| |
| ForceEffect |
Applies a force onto rigid bodies.
| |
| ForceEffectCollection |
Stores the ForceEffects of a simulation.
| |
| ForceField |
Applies a force effect to all bodies in the AreaOfEffect individually.
| |
| GeometricAreaOfEffect |
Applies a force field effect to all rigid bodies that touch a certain
CollisionObject.
| |
| GlobalAreaOfEffect |
Applies a force field effect to all RigidBodies of the
Simulation. (An optional predicate can be used to exclude certain objects.)
| |
| Gravity |
Applies a gravity force to rigid bodies.
| |
| ListAreaOfEffect |
Applies a force field effect to all objects in a given list.
|
| Interface | Description | |
|---|---|---|
| IAreaOfEffect |
Defines the area of effect of a ForceField. Only rigid bodies in the area of
effect are subject to forces.
|