| DampedSpring Class |
Namespace: DigitalRune.Physics.ForceEffects
The DampedSpring type exposes the following members.
| Name | Description | |
|---|---|---|
| DampedSpring |
Initializes a new instance of the DampedSpring class.
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| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnAddToSimulation |
Called when this force effect is added to a simulation.
(Inherited from ForceEffect.) | |
| OnApply |
Called when the simulation wants this force effect to apply forces to rigid bodies.
(Overrides ForceEffectOnApply.) | |
| OnDisabled |
Called when this force effect was disabled.
(Inherited from ForceEffect.) | |
| OnEnabled |
Called when this force effect was enabled.
(Inherited from ForceEffect.) | |
| OnRemoveFromSimulation |
Called when this force effect is removed from a simulation.
(Inherited from ForceEffect.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| AttachmentPositionALocal |
Gets or sets the position where the spring is attached to the first body (in local space of
the first body).
| |
| AttachmentPositionBLocal |
Gets or sets the position where the spring is attached to the second body (in local space of
the second body).
| |
| BodyA |
Gets or sets the first rigid body.
| |
| BodyB |
Gets or sets the second rigid body.
| |
| DampingConstant |
Gets or sets the damping constant.
| |
| Enabled |
Gets or sets a value indicating whether this ForceEffect is enabled.
(Inherited from ForceEffect.) | |
| Length |
Gets or sets the rest length of the spring.
| |
| Simulation |
Gets the simulation to which this force effect belongs.
(Inherited from ForceEffect.) | |
| SpringConstant |
Gets or sets the spring constant.
|