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DigitalRuneDampedSpringBodyA Property
Gets or sets the first rigid body.

Namespace: DigitalRune.Physics.ForceEffects
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public RigidBody BodyA { get; set; }

Property Value

Type: RigidBody
The first rigid body.
See Also