| DampedSpringBodyA Property |
Gets or sets the first rigid body.
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public RigidBody BodyA { get; set; }
Public Property BodyA As RigidBody
Get
Set
public:
property RigidBody^ BodyA {
RigidBody^ get ();
void set (RigidBody^ value);
}
member BodyA : RigidBody with get, set
Property Value
Type:
RigidBodyThe first rigid body.
See Also