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DigitalRuneListAreaOfEffect Class
Applies a force field effect to all objects in a given list.
Inheritance Hierarchy
SystemObject
  DigitalRune.Physics.ForceEffectsListAreaOfEffect

Namespace: DigitalRune.Physics.ForceEffects
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public class ListAreaOfEffect : IAreaOfEffect

The ListAreaOfEffect type exposes the following members.

Constructors
Methods
  NameDescription
Public methodApply
Calls Apply(RigidBody) of the given force field for all objects in the area of effect.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyRigidBodies
Gets or sets the list of rigid bodies that are affected by the force effect.
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See Also