![]() | Gravity Class |
Namespace: DigitalRune.Physics.ForceEffects
The Gravity type exposes the following members.
Name | Description | |
---|---|---|
![]() | Gravity |
Initializes a new instance of the Gravity class.
|
![]() | Gravity(IAreaOfEffect) |
Initializes a new instance of the Gravity class.
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Name | Description | |
---|---|---|
![]() | Apply |
Applies the force effect to the specified body.
(Overrides ForceFieldApply(RigidBody).) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnAddToSimulation |
Called when this force effect is added to a simulation.
(Inherited from ForceEffect.) |
![]() | OnApply |
Called when the simulation wants this force effect to apply forces to rigid bodies.
(Inherited from ForceField.) |
![]() | OnDisabled |
Called when this force effect was disabled.
(Inherited from ForceEffect.) |
![]() | OnEnabled |
Called when this force effect was enabled.
(Inherited from ForceEffect.) |
![]() | OnRemoveFromSimulation |
Called when this force effect is removed from a simulation.
(Inherited from ForceEffect.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | Acceleration |
Gets or sets the gravity acceleration vector.
|
![]() | AreaOfEffect |
Gets or sets the area of effect.
(Inherited from ForceField.) |
![]() | Enabled |
Gets or sets a value indicating whether this ForceEffect is enabled.
(Inherited from ForceEffect.) |
![]() | Simulation |
Gets the simulation to which this force effect belongs.
(Inherited from ForceEffect.) |